Video games not only entertain, they also make claims about our world and how it does, could, and should work. Students in this course will study what games say and how they say it, analyzing them from the perspectives of visual and procedural rhetoric, and will design games to convey their own views. They will create their own game analysis blogs and collaboratively create and workshop games that they will make publicly available.
This is not a programming course, but a course in writing and rhetoric. Students will have access to a couple of varieties of drag and drop design software but will also be free to use other tools and design methods.