What kinds of literatures result from the world of digital and electronic media? Stories told through QR codes painted on the side of buildings, sound art performances that unfold when walked through a city, and algorithmic installations that scan chatrooms for fragments of text all suggest that the ‘book’ is only one possible format in a new universe of possibilities. This course takes up the strange, experimental, interactive, and simply thrilling forms that push the boundaries of literature in the digital environment. Students will learn to describe, analyze, and play with such works of literature, but this course will also include a lab component in which students can also try their hand at creating electronic literatures of their own. Objects studied may include those created by Amaranth Borsuk, Amy Sara Carroll, Oni Buchanan, Mark Danielewski, Mark Hansen and Ben Rubin, Miranda July and Harrell Fletcher, Brian Kim Stefans, Young-Hae Chang Heavy Industries, as well as analogous forms drawn from experimental poetry, video games, and contemporary art.
Weekly blog; two media portfolios; one presentation; one creative product.
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