AMCULT 334 - Race, U.S. Culture and Digital Games
Section: 001
Term: WN 2016
Subject: American Culture (AMCULT)
Department: LSA American Culture
Credits:
4
Repeatability:
May not be repeated for credit.
Primary Instructor:

Video games are one of the most widespread, profitable, and influential cultural forms in the U.S. Their rise to cultural dominance comes about at the same time as changing notions of race and gender in the U.S., such as liberal multiculturalism, the feminist movement, and a growing multiracial population. This course will avoid categorizing games as having positive or negative social effects, instead focusing on how race and gender have been expressed in a variety of types and styles of video games; how video games function as a window into U.S. cultural politics and aesthetic forms. We will look at the history, theory, and practice of video games in the U.S. with particular attention to racial stereotyping, user demographics, racial conflict in shared world and social games. The class will end with an examination of “serious” games and the potential of game texts, environments, and communities to help remediate social inequality.

Course Requirements:

Two short papers, participation in weekly class blog, an in-class midterm and take-home final exam. Students may produce a collaboratively created game or a research paper as their final project.

Intended Audience:

No data submitted

Class Format:

Lecture/seminar

AMCULT 334 - Race, U.S. Culture and Digital Games
Schedule Listing
001 (LEC)
 
28883
Open
20
 
-
MW 11:30AM - 1:00PM
002 (DIS)
P
28884
Closed
0
 
-
W 2:00PM - 3:00PM
003 (DIS)
P
28885
Closed
0
 
-
W 3:00PM - 4:00PM
004 (DIS)
P
28887
Closed
0
 
-
Th 12:00PM - 1:00PM
005 (DIS)
P
28888
Open
3
 
-
Th 1:00PM - 2:00PM
006 (DIS)
P
28889
Open
4
 
-
Th 4:00PM - 5:00PM
007 (DIS)
P
28890
Open
2
 
-
F 12:00PM - 1:00PM
008 (DIS)
P
30225
Open
8
 
-
F 1:00PM - 2:00PM
NOTE: Data maintained by department in Wolverine Access. If no textbooks are listed below, check with the department.


ISBN: 0300190999
The proteus paradox : how online games and virtual worlds change us- and how they don't, Author: Nick Yee., Publisher: Yale University Press 2014
Required
ISBN: 1609803728
Rise of the videogame zinesters : how freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives, and people like you are taking back an art form, Author: Anna Anthropy., Publisher: Seven Stories Press Seven Stor 2012
Required
ISBN: 0415896975
Understanding Video Games : the Essential Introduction., Author: Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca., Publisher: Routledge 2nd ed. 2012
Required
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