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Julia G. Lange’s dissertation investigates how constructions of the “ideal woman” are circulated and disseminated within the context of post-2006 exergames. Specifically, this project examines exergames as texts and related paratexts, in order to argue that these sources reinforce women's domestic role as mothers and wives, and reinforce the ideal of women as sexual objects for their husbands through linking video game play to productivity. Additionally, this project suggests constructions of the “ideal woman” within this context importantly define what it means to have a family and what it means to be a woman, and can have a significant impact of women's identity formations.
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