I have worked on applications that model ancient societies of various cultural complexities and locations. These applications include the origins of agriculture in the Valley of Oaxaca; the emergence of the State at Monte Alban in the Valley of Oaxaca; ancient hunters on the Lake Huron Alpena-Amberley Land Bridge; and the disappearance of the Ancient Anazazi from the Four Corners region of Southwestern Colorado.
Reynolds, R. G., O’Shea, J., Che Z., Gawasmeh, Y., Meadows, G., and Fotouhi, F. The Agile Design of Reality Game AI. In Multi-Agent Applications with Evolutionary Computation and Biologically Inspired Technologies: Intelligent Techniques for Ubiquity and Optimization. IGI Global Press, 2011.
Reynolds, R.G., Whallon, R., Ali, M. Z., and Zadegan, B. M. Agent-Based Modeling of Early Cultural Evolution. In Simulating Change: Archaeology into the 21st Century, ed. by Andre Costopolous and Mark Lake. University of Utah Press, Salt Lake City, Utah, 2010.
Whallon, R., Reynolds R. G., and Scheer, H. E. Simulation of the Effects of Environmental Richness on the Success of Different Modes of Sharing in Pre- and Proto-Cultural Foraging Groups. Journal of the Israel Prehistory Society 40:1–21, 2010.
Reynolds, R. G., Ali, M., and Franzel, P. Using Genetic Programming and Cultural Algorithms to Simulate the Evolution of an Ancient Urban Center. In Genetic Programming: Theory and Practice, Vol. V, ed. by Terence Soule, Rick Riolo, and Bill Worzel, pp. 261–76, 2008.
Reynolds, R. G., Kobti, Z., Kohler, T., and Yap, L. Unraveling Ancient Mysteries: Re-imagining the Past Using Evolutionary Computation in a Computer Gaming Environment. IEEE Transactions on Evolutionary Computation 9(6):708–20, December, 2005.
Kohler, T., Gummerman, G., and Reynolds, R. G. Virtual Archaeology. Scientific American 293(1):76–84, July, 2005.